Below, you will find the vocabulary necessary to build a good critique. It is from the Visual Design I course text, "Launching the Imagination," second edition, pages 377-385, authored by Mary Stewart.
Please feel free to post a request for further clarification when you need it, or see me in class and ask me then.
A ---------
Abstract shape: a shape that is derived from a visual source, but is so transformed that it bears little visual resemblance to that source.
Abstraction: the reduction of an image or object to an essential aspect of its form or concept.
Accent: a specific shape, volume, color, musical note, etc. that has been emphasized. Using an accent, a designer can bring attention to part of a composition and increase rhythmic variation within a pattern.
Accent color: a color that stands out from its surroundings. Often used to attract attention to a specific part of a design.
Achromatic color: a color (such as black and white) that has no hue.
Act: a major division in a film or theatrical event. Acts are generally constructed from a group of sequences that increase in intensity.
Action-to-action transition: in comic books, the juxtaposition of two or more panels showing a sequence of actions.
Actual lines: lines which are physically present in a design.
Actual motion: motion that physically occurs in a design.
Actual time: the duration of an actual temporal event. For example, it takes less than a minute for the bowling ball to roll down the ramps in Jean Tinguley's Chaos 1.
Additive color: color created by combining projected beams of chromatic light. The additive color primaries are red, green and blue and the secondaries are cyan, magenta, and yellow.
Additive sculpture: a physical object constructed from separate parts that have been connected using glues, joints, stitching, welds and so on.
Aesthetics: the study of human responses to art and beauty.
Afterimage: in color theory, a ghostly image that continues to linger after the actual image has been removed.
Ambient light: the quality of light within an entire space or setting. For example, when we enter an open courtyard on a sunny summer afternoon, we are surrounded by warm ambient sunlight. Everything we see is colorful and bright.
Amplified perspective: the exaggerated use of linear perspective to achieve a dramatic and engaging presentation of the subject. Amplified perspective is often created using an unusual viewing position, such as a bird's eye view, accelerated convergence, or some form of distortion.
Analogy: a similarity or connection between things which are apparently separate and dissimilar. For example, when a teacher describes wet plaster as having the "consistency of cream," she is using an analogy.
Analogous color: a color scheme based on hues that are adjacent on a color wheel, such as red, red-orange and orange.
Anesthetic: a chemical or action used to induce insensitivity or unconsciousness.
Anomaly: an obvious break from norm in a design.
Approximate symmetry: a form of balance that occurs when roughly similar imagery appears on either side of a central axis.
Aspect-to-aspect transition: in comic books, the juxtaposition of two or more panels showing different views of a single setting or event. This transition is often used in Japanese comic books.
Armature: an internal structure created to strengthen and support a three-dimensional object.
Assemblage: an additive method in which the artist or designer constructs the artwork using objects and images which were originally created for another purpose. Essentially, assemblage can be defined as three-dimensional collage.
Asymmetrical balance: equilibrium among visual elements that do not mirror each other on either side of an axis.
Atmospheric perspective: a visual phenomenon in which the atmospheric density progressively increases, hazing over the perceived world as one looks into its depth. Overall definition lessens, details fade, contrasts become muted and, in a landscape, a blue mist descends.
Attached shadow: a shadow that directly defines a form.
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Backlight: a light source positioned behind a person or object that can either create a silhouette or separate the person or object from the background.
Balance: the equal distribution of weight or force among visual units.
Base: a horizontal support for a physical object, such as a stone block supporting a bronze sculpture.
Beat: 1. a unit of musical rhythm which creates the pulse of a sound, 2. in acting, the most basic element in a story. A beat is an exchange of behavior, based on action and reaction.
Bend: one of the five major forces affecting structural strength.
Bezold effect: a change in a single color that substantially alters our perception of the entire composition.
Boundary: the dividing line or edge between objects, images, or experiences.
Brainstorming: any of a number of problem solving techniques which are designed to expand ideas and encourage creativity. List making, mapping, associative thinking, and metaphorical thinking are common strategies used.
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Calligraphic line: derived from the Greek words for beautiful and writing, a flowing, and expressive line that is as personal as handwriting. Calligraphic lines generally vary in thickness and velocity.
Camera angle: the angle at which an object or event is viewed. An aerial view can provide the sweeping panorama needed to convey the enormity of a battle, while a low camera angle can provide an expansive view of the sky.
Carving: the removal of materials from a larger mass, gradually revealing an image or object. Carving is a subtractive process.
Cast shadow: a dark shape that results from placement of an opaque object in the path of a light source.
Causality: the interrelation of cause and effect, based on the premise that nothing occurs without cause. Narrative film is based on causality: because the starting pistol was shot, the footrace began.
Cause/effect critique: a critique in which the viewer seeks to determine the cause for each visual or emotional effect in a design. For example, the dynamism in a design may be caused by the diagonal lines and asymmetrical balance used. Also known as formal analysis.
Categorical form: in film, a multiple image structure that is based on categories, or subsets of a topic. For example, a film on predators might begin with a discussion of wolves, then move on to lions, and conclude with a discussion of hawks.
Centricity: as identified by Rudolph Arnheim, a compressive compositional force.
Characteristic texture: the inherent or familiar texture of a material. The gleaming reflective surface of a steel teapot, the transparent and reflective qualities of glass, and the gritty texture of clay are all characteristic textures.
Chiaroscuro: (from Italian meaning "light-dark"). The gradual transition of values to create the illusion of light and shadow on a three-dimensional form.
Chroma: the purity, intensity, or saturation of a color.
Chromatic gray: a gray made from a mixture of various hues, rather than a simple blend of black and white.
Chronology: the order in which events occur.
Cliche': an overused expression or a predictable visual treatment of an idea.
Close-up: in film, a type of framing in which the scale of the object shown is relatively large, as in a close-up of an actor's face.
Closure: the mind's inclination to connect fragmentary information to produce a completed form. Closure is an essential aspect of Gestalt psychology.
Collage: an image constructed from visual or verbal fragments initially designed for another purpose.
Color harmony: use of compatible colors to help unify a composition.
Color interaction: the way colors within a composition influence one another.
Color key: a color that dominates an image and heightens its psychological and compositional impact.
Color overtone: a secondary hue "bias" in a primary color. For example, alizarin crimson is a red with violet overtones, while scarlet is a red with orange overtones.
Color theory: the art and science of color interaction and effects.
Compare/contrast critique: a critique in which similarities and differences between two designs are analyzed. Often used in art history classes to demonstrate differences in approach between artists.
Comparison: recognition of similarity in two or more compositions. Often used in art history to demonstrate connections between images done by different artist or in different periods.
Complementary color: hues that oppose one another on a color wheel. When paired in a composition, complementary colors create contrast; when mixed, complementary color produce a wide range of browns.
Composite: a new material created when two or more materials of differing strengths are fused together. Examples include fiberglas and formcore.
Composition: the combination of multiple parts into a unified or harmonious whole.
Compression: the forcing or crushing of material into a smaller, denser condition and its visual dynamics and implied psychological effects.
Condensation: to be reduced to a denser form, as with the transition from a vapor to a liquid.
Cone of vision: in perspective drawing, a hypothetical cone of perception originating at the eye of the artist and expanding outward to include whatever he or she wishes to record in an illusionistic image, such as a perspective drawing. The cone's maximum scoping angle is 45-60 degrees anything outside of the cone of vision is subject to distortion.
Contact: the meeting point between visual or structural elements in a design.
Containment: a unifying force created by the outer edge of a composition or by a boundary within a composition.
Content: the emotional and/or intellectual meaning or message of an artwork.
Continuity: degree of connection or flow among compositional parts.
Contradictory texture: the unfamiliar use of a texture or the addition of an unusual texture to the surface of an object.
Contrast: the degree of difference between compositional parts or between one image and another. Contrast is created when two or more forces operate in opposition.
Contrasting colors: colors that are substantially different in hue, value, intensity or temperature.
Contour line: a line that describes the edges of a form and suggests three-dimensional volume.
Convergent thinking: a problem-solving strategy in which a predetermined goal is pursued in a linear progression using a highly focused problem-solving process. Six steps are commonly used: 1. define the problem, 2. do research, 3. determine your objective, 4. devise a strategy, 5. execute the strategy, 6.evaluate the results.
Critique: any means by which the strengths and weaknesses of design are analyzed.
Cropping: the manner in which a section of an image or a fragment of observed reality has been framed. For example, photographers select a fragment of reality every time they look through the view finder of the camera. Part of the scene is included, while the remainder is cut away. Photographs are often cropped further in the darkroom leaving only the most significant information.
Cross contour: multiple lines running over the surface of an object horizontally and/or vertically which describe its surface configuration topographically, as in mapping. This process is much like wire-framing in three-dimensional computer modeling. Cross contours can also be used in drawing to suggest three-dimensional form through tonal variation.
Cross-hatching: a technique used in drawing and printmaking to shade an object using two or more networks of parallel lines. Darker values are created as the number of networks increases.
Crosscut: in film, an abrupt alternation between two or more lines of action.
Curvilinear shape: a shape whose contour is dominated by curves and flowing lines.
Cut: in film, the immediate change from one shot or frame to another.
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Definition: 1. the degree to which a shape is distinguished from both the ground area and from other shapes within the design. 2. the degree of resolution or focus of an entire image. Sharply defined shapes tend to advance while blurred shapes tend to recede.
Denouement: the outcome, solution or point of clarification in a story.
Density: the extent to which compositional parts are spread out or crowded together. Visual connections generally occur easily in high-density compositions, while visual connections may be less obvious in low-density compositions.
Depth of field: the range of focus in a photographic image, from foreground to background. In a photograph with great depth of field, an object that is fifteen feet from the camera is in focus, as well as an object that is ten feet from the camera.
Descriptive shape: a shape that is derived from specific subject matter and strongly based on perceptual reality.
Diegesis: the world created in a film or video.
Descriptive critique: a critique in which the viewer carefully describes what he or she sees when observing a design.
Directed light: localized and focused light, such as a spotlight on a singer.
Direction: actual or implied movement of an element within a design.
Displacement: a forming method in which a solid material is physically forced into a new configuration. The stamping process used to mint coins is an example of displacement.
Dissolve: a transition between two shots during which the first image gradually disappears while the second image gradually appears.
Dissonance: the absence of harmony in a composition. Often created using disharmonious colors, shapes, textures or sounds.
Distribution: the manner in which colors, shapes or other visual elements are arranged within the format.
Divergent thinking: an open-ended problem-solving strategy. Starting with a broad theme, the artist or designer expands ideas in all directions.
Dominance: the principle of composition in which certain elements assume greater importance than others Also see emphasis.
Duration: 1. the length of time required for the completion of an event; as in the running time of a film, video, or performance. 2. the running time of events depicted in the story (plot duration), 3. the overall span of time the story encompasses (story duration).
Dynamic: energetic. vigorous, forceful; creating or suggesting change or motion.
Dynamic form: a form that implies change.
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Earthwork: commonly, an artwork that has been created through the transformation of a natural site into an aesthetic statement.
Eccentricity: as identified by Rudolph Arnheim, an expansive compositional force.
Economy: distillation of a design down to the essentials in order to increase impact.
Editing: in film, selecting and sequencing the details of an event to create a cohesive whole.
Elements of design: basic building blocks from which designs are made. For example the essential elements of two-dimensional design are line, shape, texture, color, and value.
Environmental work (or environment): an artwork that must be entered physically. Installations, (which are usually presented indoors) and earthworks (which are usually presented outdoors) are two major types of environmental works.
Emotional advertising: use of emotion to sell a service, product, or idea. This strategy is often used when a product is neither unique nor demonstrably better than a competing product.
Elevation: in orthographic projection, the front, back and side views of an object or architectural structure.
Emphasis: special attention given to some aspect of a composition to increase its prominence.
Exaggerated advertising: pushing an idea to an extreme to make a point.
Exoskeleton: an external support structure.
Expansion: the extending outward of materials to fill more space.
Eye level or eye line: in linear perspective, the eye level is determined by the physical position of the artist. Sitting on the floor creates a low eye level while standing at an easel creates a higher eye level. Also known as the horizon line. All vanishing points in one and two point perspective are positioned on the eye level.
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Fade: a gradual transition use in film and video. 1. In a fade-in, a dark screen gradually brightens as a shot appears. 2. In a fade-out, the shot gradually darkens as the screen goes black.
Fidelity: the degree of connection between a sound and its source. For example, when we hear the sound of a helicopter and see a helicopter on the screen, the sound matches with image, creating tight fidelity.
Figure: the primary or positive shape in a design; a shape which is noticeably separated from the background. The figure is the dominant shape in a figure-ground relationship.
Figure/ground reversal: an arrangement in which positive and negative shapes alternatively command attention.
Fill light: a diffused light used to lower the contrast between light and dark areas in cinematic and theatrical lighting.
Filtration: the process of separating a solid from a liquid by passing it through a porous substance such as cloth, charcoal or sand.
Flashback: in film, an alternation in chronology in which events that occur later in a story are shown first.
Floodlight: a softly defined light with a broad beam.
Flying buttress: a type of exoskeleton commonly used by medieval architects in creating cathedrals.
Focal point: primary point of interest in a composition. A focal point is often used to emphasize an area of particular importance or to provide a strong sense of compositional direction.
Format: the outer edge or boundary of a design.
Form: 1. the physical manifestation of an idea, as opposed to the content, which refers to the idea itself. 2. the organization or arrangement of visual elements to create a unified design. 3. a three-dimensional composition or unit within a three-dimensional composition. For example, a sphere, cube and pyramid are all three-dimensional forms.
Formalism: an approach to art and design that emphasizes the beauty of line, shape, texture, etc. as ends in themselves rather than as means to express content. Strictly formalist works have no explicit subject matter.
Fractured space: discontinuous space that is created when multiple viewpoints are combined within a single image.
Frame: a single static image in film or video.
Freestanding work: an artwork that is self-supporting and is designed to be viewed from all sides. Also called "in the round."
Function: the purpose of a design or the objective which motivates the designer. For an industrial designer, the primary purpose of a design is often utilitarian. For example, he or she may be required to design a more fuel-efficient automobile. For a sculptor, the primary purpose of a design is aesthetic: he or she seeks to create an artwork that engages the viewer emotionally and intellectually.
Fusion: the combination of shapes or volumes along a common edge.
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Geometric form: a three-dimensional form derived from or suggestive of geometry. Example include cubes, spheres, tetrahedrons, etc.
Geometric shape: a shape derived from or suggestive of geometry. Geometric shapes are characterized by crisp, precise edges and mathematically consistent curves.
Gestalt psychology: a theory of visual perception that emphasizes the importance of holistic composition. According to this theory, grouping, containment, repetition, proximity, continuity, and closure are essential aspects of visual unity.
Gesture drawing: a vigorous drawing that captures the action, structure and overall orientation of an object, rather than describing specific details. Often used as a basis for figure drawing.
Gloss: 1. in writing, words of explanation or translation inserted into a text. 2. a secondary text within a manuscript that provides comments on the main text.
Gradation: any gradual transition from one color to another or from one shape or volume to another. In drawing, shading created through the gradation of grays can be used to suggest three-dimensional form.
Graphic relationship: the juxtaposition of two or more separate images that are compositionally similar. For example, if a basketball is shown in the first panel, an aerial view of the round free-throw zone is shown in the second, and the hoop of the basket itself is shown in the third, a graphic relationship based on circles has been created.
Gravity: the force that tends to pull all bodies toward the center of the Earth. Three-dimensional works tend to show a gravity feeling.
Grid: a visual or physical structure created from intersecting parallel lines.
Grisaille: a gray underpainting, often used by Renaissance artists, to increase the illusion of space.
Group: in sequential structure, a collection of images that are related by subject matter, composition, or source. For example the trombone, trumpet and tuba are all members of the group known as the brass section in an orchestra.
Grouping: visual organization based on similarity in location, orientation, shape, color and so on.
Gutter: in bookbinding, the center line of a book, where the two pages are joined.
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Happening: an assemblage of improvised, spontaneous events performed by the artist and audience alike, based on a general theme. There is no rehearsal and any location, from a parking lot to a factory interior can be used. The Happening is most commonly associated with Alan Kaprow and is a precursor to Performance Art.
Hard sell advertising: an advertising approach in which a major point is presented in a clear, direct manner. The narrative is usually linear, and the message is usually explicit.
Harmony: a pleasing or soothing relationship among colors, shapes, or other design elements.
Hatching: a technique used in drawing and printmaking to create a range of gray tones using multiple parallel lines.
High definition: sharply focused visual information that is easily readable. High definition creates strong contrast between shapes and tends to increase clarity and immediacy of communication.
Horizon line: in linear perspective, the line on which all vanishing points are positioned. More accurately describe as the eye line or eye level.
Hue: the name of a color (such as red or yellow) that distinguishes it from others and assigns it a position in the visual spectrum.
Human scale: a design that is roughly our size.
Humorous advertising: use of humor to sell a service, product, or idea. By entertaining the viewer, the designer can make the message more memorable.
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Iconography: the study of symbolic visual systems.
Illusionary space: the representation of an object or scene on a two-dimensional surface so as to give it the appearance of three-dimensionality.
Imbalance: the absence of balance.
Implied line: 1. a line that is suggested by the positions of shapes or objects within a design. 2. a line that is suggested by movement or by a gesture rather than being physically drawn or constructed.
Implied motion: the suggested change in location of a figure or object.
Implied time: the suggested location or duration of an event.
Installation: an artwork or a design that presents an ensemble of images and objects within a three-dimensional environment.
Intensity: 1. the purity, saturation, or chroma of a color. For example, fire engine red is a high intensity color, while brick red is a low intensity color. 2. in time design, the power, concentration and energy with which an action is performed or the quality of observation of an event.
Interdisciplinary art: the combination of two or more different disciplines to create a hybrid artform.
Interdisciplinary thinking: use of skills and knowledge from more than one discipline.
In the round: a three-dimensional object that is self-supporting and is designed to be viewed from all sides, as in free-standing sculpture.
Invented texture: a form of visual texture that has been created without reference to perceptual reality.
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Joint: a physical connection between elements or parts in a three-dimensional object. Some joints are fixed, such as ones that are bolted together, while others can me moved, as with a hinge or a ball and socket joint.
Junction: 1. the place at which object or events meet. 2. a physical intersection between elements or parts in a three-dimensional object.
K ---------
Key light: a primary source of illumination.
Kinetic form: a form that actually moves.
Kinesthetics: the science of movement.
L ---------
Lap dissolve: in film, a dissolve in which two shots are temporarily superimposed.
Layed space: compositional space that has been deliberately separated into foreground, middle ground and background.
Line: 1. a point in motion, 2. a series of adjacent points, 3. a connection between points, 4. an implied connection between points. Line is one of the basic elements of design.
Line weight: variation in line thicknesses.
Linear perspective: a mathematical system for projecting the apparent dimensions of a three-dimensional object onto a flat surface. Developed by artists during the Renaissance, linear perspective is one strategy for creating the illusion of space.
Long shot: in film, a type of framing in which the scale of the subject shown is relatively small, as with an image of a human figure within a landscape.
Loudness: the amplitude of a sound wave; the volume of a sound.
Low definition: blurred or ambiguous visual information. Low definition shapes can increase the complexity of the design and encourage multiple interpretations.
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Maquette: a well developed three-dimensional sketch, comparable to a two-dimensional thumbnail sketch.
Matrix: a three-dimensional grid.
Mass: a solid three-dimensional form.
Medium shot: a type of framing in which the scale of the subject shown is of moderate size, as in view of an actor from the waist up.
Meter: the basic pattern of sound and silence in music or positive and negative in design.
Metaphor: a figure of speech in which one thing is directly linked to another dissimilar thing. Through this connection, the original word is given the qualities of the linked work. For example, when we say "she's a diamond in the rough" we attribute to a woman the qualities of an unpolished gem.
Metaphorical thinking: the use of metaphors or analogies to create visual or verbal bridges.
Model: in three-dimensional design, a model is a technical experiment or a small-scale version of a larger design.
Modeling: the process of manipulating a pliable material (such as clay) to create a three-dimensional object.
Moment-to-moment transition: in comic books, a transition in which a character or situation is simply being observed over time. This transition is often used in Japanese comic books but rarely in American comic books.
Monochromatic color scheme: a color scheme based on variations in a single hue. For example, a light, pastel blue, a medium navy blue and a dark blue-black may be used in a room interior.
Monumental objects: objects that are much larger than humans.
Movement: in design, the use of deliberate visual pathways to help direct the viewer's attention to areas of particular interest.
Myth: a traditional story collectively composed by many members of a society. The creation of the world, sources of evil, the power of knowledge and even the nature of reality may be explained through these grand expressions of the imagination.
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Negative shape (or space): 1. a clearly defined area around a positive shape or form 2. a shape created through the absence of an object rather than through the presence of an object.
Non-objective shape: shapes created without reference to specific visual subject matter.
Non-sequitur transition: the juxtaposition of multiple frames or shots that have no obvious conceptual relationship.
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Objective criticism: the assessment of strengths and weakness in a design solely based on the visual information presented.
One-point perspective: a form of linear perspective in which the lines receding into space converge at a single vanishing point of the eye level or horizon line.
Opponent theory: an explanation for the electric glow that occurs when two complementary colors are placed side by side.
Orientation: the horizontal, vertical, or diagonal position of a composition or design element.
Organic shape: a shape that visually suggests nature or natural forces. Also known as biomorphic shape.
Organizational lines: lines used to create the loose linear "skeleton" on which a composition can be built. Also known as structural lines.
Orthographic projection: a drawing system widely used by artist and designers to delineate the top, bottom and four side views of a three-dimensional object. Unlike perspective drawing, which is designed to create the illusion of space, an orthographic projection is constructed using parallel lines that accurately delineate six surfaces of an object.
Overlap: placement of one shape in front of another to create the illusion of space.
Oxidation: a common form of chemical change used in creating a patina (or colored surface) on a metal sculpture.
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Panel: a single frame in a comic book.
Pattern: a design created through systematic repetition. Many patterns are based on a module, or repeated visual unit.
Pedestal: a vertical support for a sculptural object.
Performance art: a live presentation, often including the artist, usually combining elements from a variety of art forms, such as a film, video, theater and dance.
Permanence: the degree of durability, or resistance to decay, in a given material or design.
Physical texture: actual variation in a surface.
Picture plane: in linear perspective, the flat surface on which a three-dimensional image is mentally projected.
Pitch: in music, the relative highness or lowness of a sound. Pitch is determined by wave frequency, as compression and expansion occurs within the sound wave.
Plane: a three-dimensional form that has length and width but minimal thickness.
Plan view: the top view of a three-dimensional object or architectural structure, drawn orthographically or freehand.
Plinth: horizontal support for a sculptural object.
Plot duration: the running time of the events depicted in a story.
Polyhedra (or polyhedrons): multi-faceted volumes.
Positive form: an area of physical substance in a three-dimensional design.
Positive shape: the principle or foreground shape in a design and the dominant shape or figure in a figure-ground relationship.
Primary colors: colors from which virtually all other colors can be mixed. The additive (or light) color primaries are red, green and blue. The subtractive (or pigment) color primaries are yellow, magenta red and cyan blue.
Primary contour: the defining edges of a physical object, such as the extremities of a carved sculpture.
Principles of design: the means by which visual elements are organized into a unified and expressive arrangement. Unity and variety, balance, scale and proportion, rhythm, illusion of space and illusion of movement are commonly cited as the principles of two-dimensional design.
Proportion: the relative size of visual elements within an image.
Prototype: a well-developed model, as with the fully-functional prototype cars developed by automobile companies.
Proximity: the distance between visual or structural elements or between an object and the audience.
Pure forms: circles, spheres, triangles, cubes and other forms created without reference to specific subject matter.
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Radial symmetry: a form of balance that is created when shapes or volumes are mirrored both vertically and horizontally, with the center of the composition acting as a focal point.
Rational advertising: a type of advertising in which logic and comparisons of quality are used to sell a service, product, or idea. A rational approach is most effective when the message is compelling in itself or the product is truly unique.
Realistic advertising: use of a familiar setting or situation to involve the viewer and relate a product, service, or idea to use in everyday life.
Rectilinear shape: a shape composed from straight lines and angular corners.
Refracted light: light that has been bent as it passes through a prism.
Relief: Sculpture in which forms project out from a flat surface. The degree of projection ranges from low to high relief.
Repetition: the use of the same visual element or effect a number of times in the same composition.
Representation: commonly, the life-like depiction of persons or objects.
Representational shape: a shape derived from specific subject matter and strongly based on visual observation.
Rhetorical form: a type of sequential organization in which the parts are used to create and support an argument. Often used in documentary films.
Rhythm: 1. presentation of multiple units in a deliberated pattern. 2. in film making, the perceived rate and regularity of sounds, shots, and movement within the shots. Rhythm is determined by the beat (pulse), accent (stress), and tempo (pace).
Rhythmic relationship: the juxtaposition of multiple visual elements or images to create a deliberate pulse or beat.
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Saturation: the purity, chroma, or intensity of a color.
Scale: a size relationship between two separate objects, such as the relationship between the size of the Statue of Liberty and a human visitor to the monument.
Scene: in film, continuous action in continuous time and continuous space.
Scene-to-scene transition: in comic books, the juxtaposition of two or more frames showing different scenes or settings.
Scope: conceptually, the extent of our perception or the range of ideas our minds can grasp. Temporarily, scope refers to the range of action within a given moment.
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U ---------
Unity: compositional similarity, oneness, togetherness, or cohesion.
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W ---------
Weight: the visual or physical heaviness of an object.
Wipe: in film, a transition in which first shot seems to be pushed off the screen by the second. Wipes were used extensively in Star Wars.
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